How to becom a Secret agent Quiz Answers
1. Honest
2. Being Mean or Rude
3. Report Them
4. Saying There address
5. I Want to Keep Club Penguin Safe
6. I Want to Help Other Penguins
at the end you should se a picture saying your done.
Mission 1
- Go to the Ice Rink & go to the right. Pick up the pictures on the ground.
- Give the pictures to Aunt Artic.
- Go the the Pet Shop.
- Go to the left.
- Click on the note that’s stuck to the puffle house.
- I can’t help you here. The messege is different every time you do the mission. But the note always says “G has __ pairs of socks”. Figure out how many pairs he has for that mission & go to the Sport Shop.
- Talk to G. Ask him if he has any “Special items”. Tell him how many pairs of socks he has.
- Take the life preserver shooter. Go to the Ice Berg & rescue all the dumb penguins that got stranded on a piece of ice. Save them by firing life preservers at them.
- Go to the ski mountain. Talk to the crying penguin. Open your spy phone & click on the LED light. Click on the spanner & click on the telescope to fix it.
- Look through the telescope & go to the left. You will see a green puffle flying around a mountain.
- Go to the Sport Shop & get the grappling hook.
- Go to the tallest mountain. Click on the grappling hook & click at the top of the mountain.
- You will find the 2 lost puffles.
- Talk to Aunt Artic.
- Get the medal & the letter from Aunt Artic. Game over.
Mission 2:
- Talk to G & ask him for your mission.
- The answer to the riddle is ‘mogul’.
- Put G’s new sled in your inventory.
- Go to the ski mountain.
- You will see a sign that says test run. Click the prototype sled & ride down the test run.
- Crash.
- Pick up the string behind the snow clump then move to the right.
- Pick up the survival guide. (You don’t have to read it.)
- Go towards the bush will the berries on it.
- Pick up 3 berries. Put them in the same compartment to save space.
- Shake the tree to the right 3 times. A pot will fall out of the tree.
- Go towards the tree stump.
- Click on one of the puffles. They’ll all run away except the black one.
- Feed the black puffle a berry. It will go on fire & will follow you around for the rest of the mission.
- Go to the left then go towards the log & the bush.
- Pick up the ski. Put it in the same compartment as the string. It will make a fishing rod.
- Put a berry with the fishing rod for bait.
- Go to the right & go back to the tree stump.
- Go to the right & go towards the cave.
- Go to the right & go towards the river.
- Use the fishing rod to catch a fish. Put the fish in your inventory.
- Fill the pot with water.
- Go to the right & pick up the piece of wood.
- Go back to the cave. Click on the bushes in front of the entrance to pull them aside.
- Enter the cave & click on one of the rocks.
- Go to the new fire place you have made & put the piece of wood in it.
- Get your survival guide & click on the fire. You will rip up the book.
- Feed the puffle a berry. It will light the fire.
- Cook the fish & eat it.
- Boil the pot of water (to get rid of bacteria) & drink it. You will fall asleep.
- You will wake up because of a noise outside. The annoying puffle is gone. Yay!
- Go outside & talk to the agent on a jet pack. He will bring you the the Sport Shop.
- Talk to G.
- Get the medal & the letter from G. Game over.
Mission 3:
- Talk to the goofy looking guy.
- Talk to him. D’oh! He locks the vault but has forgotten the combination.
- Go to the staff room.
- Go to the right… keep going until you get to the sofa. Now click under the sofa.
- Pick up the floppy disk & the paper clip.
- Go to the computer. Put the floppy disk in the floppy disk place & press the ‘on’ button.
- Click on ‘My Files’.
- Click on ‘combination_number’.
- I can’t help you here. The combination is different every time you do this mission. But here’s a clue: N stands for North, S stands for South, E stands for East & W stands for West.
- You can also play a game called Ice_Bricks. Click the paddle to start. There are ten levels. This is just a mini game & has nothing to do with the mission. But it’s a fun game to play!
- Go down stairs & enter the combination.
- Go into the vault.
- Click on the money. It’s on the roof.
- You will get a phone call. G wants to meet you at the HQ.
- Talk to him.
- Look at the video. Then go back to G.
- Click on the drawer & pick up the gold key in the top left corner.
- Go to the staff room in the gift shop again.
- Open the door to the roof with the key.
- Open your spy phone & get the spanner.
- Open the powa box with the spanner.
- Trow the paper clip in the powa box. BANG!
- There is a piece of white fiber in the gutter. Pick it up.
- Go to the vault downstairs.
- Click on the money.
- Go to HQ & give G the fiber.
- Go to the right. Pick up the funny looking torch under the map. (If you have Night Vision Goggles you don’t need the tourch.)
- Go to the Town & talk to the crying penguin.
- Go into the Night Club & turn on the flash light, or if you have night vision goggles use them. They look way cooler!
- Go to the secret entrance to the boiler room (it’s one of the speakers).
- Find the fuse box & click on it.
- Read the instructions that are inside of the fuse box.
- You have to make all the lights green. I can’t help you here. Just click on the lights it a random order.
- When you get the power on go into the Night Club & talk to the penguin that was crying.
- Go to HQ & talk to G.
- Get the medal & a thank you card. Game over.
Mission 4:
- Talk to G.
- Go into the Gadget Room.
- Go to the left.
- Pick up the Life Preserver Shooter.
- Go to the Ski Village.
- Pick up the white fur beside the lift.
- Go into the Ski Lodge.
- Go to the right.
- Pick up the Fishing Rod that’s beside the Ice Fishing door.
- Put the Fishing Rod with the Live Preserver Shooter. You have made something! Good for you!
- Go to the Sport Shop.
- Go to the right.
- Click the belt on a winking penguin model.
- Go to the Lighthouse.
- Go to the right.
- Pick up the piece of rope that’s on the boat.
- Put that with the Fishing Rod Shooter thing.
- Yay! You’ve made a Penguin Rescuer thing!
- Go to the Beacon.
- Get the Spanner from your Spy Phone.
- Unscrew the telescope from the railing.
- Put the telescope in your inventory.
- Go to the Sport Shop again.
- Go into Gary’s Room.
- Put the telescope on the tripod near a window in Gary’s Room.
- Click the telescope.
- Memorise the paths that lead to the penguins.
- Go to the Ski Mountain.
- Go down Ridge Run.
- Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
- Click the Penguin Rescuer on the hole in the fence.
- Brake the branch over the right with the Tube.
- Pick up the Penguin on the tree first.
- Now pick up the penguin on the left.
- Now put a penguin back on the tree.
- The tree is bent so now you can get to the penguin under the tree.
- Pick up the penguin you left on the tree.
- Put all three penguins on the edge with the rock on it.
- The rock will fall on the sled that the last penguin is stuck in.
- Pick up the three penguins on the edge.
- Pick up the last penguin that bounced off the sled.
- When you rescued all 4 penguins go to the Ski Village.
- Talk to the crying brown penguin.
- Get the belt you took out of your inventory & click the ski lift.
- The belt fixes the ski lift!
- The brown penguin is really happy now!
- Go to the Ski Hill.
- Talk to G.
- Give him the white fur.
- Get the medal & the Handy Penguin Award. Read the letter (you can’t get the letter because it explodes). Game over.
Mission 5:
- Talk to G.
- Pink fur is stuck in his Furensic Analyzer 3000. (The suitcase beside him.)
- Get the comb out of your spy phone & comb the pink fur.
- The fur belongs to a pink puffle.
- G will now give you a bit of white fur. Put that into the Furensic Analyzer 3000.
- On the second scan, Hot Chocolate, Hot Sauce & Jet Pack Fuel will appear.
- Go to the Pizza Parlor. Talk to the guy cleaning the floor.
- Take a bottle of Hot Sauce & a bottle of Chocolate Sauce.
- Talk to the penguin again. He’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
- Take the pizza & go to the Ski Lodge.
- Go through the Ice Fishing door.
- Give the pizza to the penguin fishing.
- Go to the Coffee Shop. Talk to the penguin behind the counter.
- Look at the drawing he did of the monster.
- Talk to him again. Ask him for Hot Chocolate.
- The machine is broken. Get your spanner from your spy phone & fix the tube on the right for the milk.
- Put the mug under the ‘press for hot chocolate’ button.
- Put the Chocolate Sauce into the ‘insert chocolate’ bowl at the top.
- Click the switch on the side to turn up the heat.
- Click the button that says ‘press for hot chocolate’.
- Put the mug into your inventory.
- Go back the the Gadget Room. Take the AC 1000.
- Go to the Beacon. Go over the launch pad.
- Get the AC 1000 and fan the balloon over to you.
- Cut the fuel off the balloon with the scissors in your inventory.
- Pick up the fuel & go back the the Gadget Room.
- Go back to the Furensic Analyzer 3000.
- Put the Hot Sauce into the thing beside it.
- Then put the Hot Chocolate in.
- Then put the Jet Pack Fuel in.
- Pick up the glasses on the thing beside the Furensic Analyzer 3000.
- Go to the Ski Lodge. Put on the glasses.
- Go into the Ice Fishing door again.
- Aaaaah! A monster! Go back into the Ski Lodge & pick up the candle on the wall.
- Go to the Beach. Pick up the net beside the Lighthouse.
- Go to the lighthouse. Pick up the rope on the boat from mission 4.
- Put the rope on the net. You’ve made a trap!
- Go back to the monster. Put the trap on the tree.
- Put a candle on the trap.
- A crab will go to get the candle. The crab gets trapped, & the monster runs away.
- Pick up the crab & the white fur that the monster left behind.
- Go back the G in the Gadget Room.
- Talk to G. Give him the crab.
- Put the white fur in the Furensic Analyzer 3000.
- The monster is a Polar Bear! Talk to G again.
- Get the medal & the pizza. Game over.
Mission 6:
- Talk to G. He will turn on the Crab Translator 3000.
- The crab brakes the machine & escapes. What are you waiting for? Chase it!
- The crab will bring you to the Ski Hill. Follow him off the edge.
- You land in the wilderness. Follow the crab to the cave you used in Mission 2.
- Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
- Go to the left, towards the big log.
- Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
- Go back towards the tree stump & give the black puffle an O Berry.
- Go back to the cave & throw a Puffle O in the pet door.
- When the black puffle unlocks the door, go in.
- Oh no! It’s a trap! You are stuck in a cage.
- The Polar Bear appears. Listen to his looong story.
- When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
- Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
- Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
- Put an O Berry on the scales. The puffle will pull the scales down, the little wall will go up, & the water will turn the water wheel, making the cage lift!
- Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
- Put them together to make a climbing thingy!…
- Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
- Go to the door & open it. Snow will fall from the roof.
- Put hot sauce on an O Berry & give it to the black puffle.
- The black puffle will fly through the snow & leave a path for you.
- Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
- Go the the Ski Lodge (if you listened to the Polar Bear’s story, you’d know he’s going to make the Ski Lodge into a big bonfire).
- Go through the Ice Fishing door. The Polar Bear is in there.
- Now you can go to the Pizza Parlor. Order a seaweed pizza.
- Go back to the Polar Bear. Give him the pizza.
- While his back is turned, click the lever on the machine.
- When he turns back to his machine, he’ll start it.
- It goes backwards & pushed him & the Crab across the lake.
- G turns up. Talk to him.
- You get a phone call from the Polar Bear.
- Talk to G again. Give him the blueprints.
- Watch the black puffle soaring across the sky….
- Get the medal & the Electro Magnet 1000 blueprints. Game over.
Mission 7:
- Talk to G & watch the secret footage.
- Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
- The access word is ‘key’. Use your code translator in the corner to help.
- Take the mini Electromagnet 3000 out & go to the Ice Burg.
- Go to the left & use the magnet to attract the block of ice with the spring in it.
- Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
- Pull the red level to bring the ice block into the Test Chamber.
- Click the fire button to melt the ice, then pull the red lever again to take the spring out.
- Go to the Snow Forts & put the spring in the Clock Tower.
- Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
- Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
- Go to the Stage & click the piano. Put the music script on the piano & play the tune correctly to make the yellow puffle happy.
- Give the puffle the picture of the main gear.
- Go to the Beach & take the green bucket beside the guy in the snow chair.
- Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
- Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
- Take the snow gear to the Gadget Room & put it in the Test Chamber like you did with the ice block, but this time press the snow button.
- The snow will get so cold it will turn to ice.
- Now put the ice gear in the Clock Tower too.
- Now go to the Dock & ask the two penguins for the target back.
- They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
- Take the target when you win, & go to the Gadget Room.
- Take the live preserver off the shelf beside the Thingamajig 3003.
- Go back to the Dock & give the guys the life preserver as a replacement target.
- Go to the Snow Forts & put the target on the Clock Tower.
- Rory will talk to you. Then you will get a phone call from Herbert.
- G will come along after you’ve finished talking to Herbert. Talk to G.
- Get the medal & the Blue Team Pennant. Game over.
Mission 8:
- Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
- Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
- Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
- Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
- Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
- Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
- It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
- Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
- When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
- Before you go down there though, you need to get some equipment.
- You’ll need some tent pegs you can find in the Sport Shop near the door.
- You’ll need a net. Take one from the big pile outside the Lighthouse.
- You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
- You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
- You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
- Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
- Go to the Town.
- Use the inflated balloon to lift up the Gift Shop.
- Quickly put the net under the Gift Shop.
- Then put the pegs around the net.
- Then hammer them into the ground.
- This will support the Gift Shop so you can safely continue through the tunnel.
- Go into the tunnel & find your way around using your map.
- When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
- Talk to Herbert. He will brake the boiler in frustration & run away.
- G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
- When you fix it G will tell you to meet him at the HQ.
- Go to the HQ & talk to G. (He’s over by the map of CP.)
- Give him the gear.
- G says that the next mission will be about catching Herbert. At last!
- Get the medal & the ice gear. Game over.
Mission 9:
- Talk to G.
- Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
- Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
- Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
- Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
- Now go to the Iceberg & put the duck in the water.
- Now go to the Ski Village, & go inside the Ski Lodge.
- Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
- While you’re up in the Attic, make sure you pick up the string on the ground.
- When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
- Now go the the Forest & pick up the sticks on the ground.
- Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
- Go to the Ski Hill. Put the kite on the signpost.
- Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
- Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
- Now that the cart is fixed, put your last tracker in it.
- Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
- Take the Binoculars 3000 off the desk.
- Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
- Watch what he’s doing. When he walks off, G will call you.
- Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
- Place the binoculars in a tree (keep trying each tree till you reach the correct one).
- Now return to HQ & watch the live footage on one of the TVs.
- Herbert will notice the binoculars, but G says the mission was a success.
- Get the medal & the box of chocolates. Game over.
Mission 10:
- Talk to G. Eventually Herbert will come up on the CCTV screens.
- After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
- When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
- Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
- Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it:
L = large container on the left M = container in the middle S = Smallest container on the right to = Pour one container into the other
L to M
M to S
S to L
M to S
L to M
M to S
S to L
- When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
- Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
- Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
- Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
- Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
- Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
- When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
- Now go to to Night Club and attach the rope to the trap.
- Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
- You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
- When the trap is working again, go to the Ski Village and answer your phone.
- Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
- Go to the Night Club and pull the lever to trap Herbert…. or not.
- Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
- Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
- After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
- Get the medal and the gift. Game over.
Club Penguin Elite Penguin Force (EPF) is the new game available only for the Nintendo DS, which was released in US stores in November 2008.
Club Penguin’s Elite Penguin Force allows you to create up to three accounts. With these accounts you can play exclusive missions that are not available in the online game of Club Penguin, some of these are the mini games.
The steps below are for people that have the game for the Nintendo DS, if you don’t have the game skip these steps
1. (For this step you must have a DS and EPF) Pop in EPF into your DS and wait till you get to the Main Menu
2. Press Start with your stylist (Use your stylist for all of these steps)
3. Choose a Penguin Color
4. Choose a Penguin Name
5. Click “Continue”
Or
1. Open up the box EPF came in
2. Get out the Card where the Instructions are
3. Go to www.play.clubpenguin.com and click Unlock Items
4. Enter the code on your EPF Card, no caps, no spaces or dashes between the letters or numbers
5. Now you have access to the EPF Command Room and a Certificate


OK! Now you’re to the Menu! You can select Missions, Mini Games, Multiplayer, or Upload/Download. So, lets start with the Mission first!
There are 13 Mission on the Club Penguin Elite Penguin Force game. Here are the cheats, hints and written guides to beating them all.
Mission 1: “Joining EPF”
1. Talk to Aunt Arctic
2. Then go to the Coffee Shop
3. While in the Coffee Shop, grab the newspaper that is on the table
4. Open the newspaper and click on the blue puffle and he will give you a piece of paper. (normally you would talk to a penguins and they would help you but you don’t need to because I will help you here in this guide.
5. Now, go to the Snow Forts and takethe piece of paper from the Snow Man.
6. Go to the Plaza and take the piece of paper from the person in the Mail Box.
7. Go to the Dock and take the piece of paper from the person hiding in the Tubes next to the Dock.
8. Now go to the Beach and into the Lighthouse.
9. Talk to the EPF agent named Dot! She will give you a map and you can join EPF!
10. When using the map double click on the YELLOW CIRCLE next to an area to go to it!
11. Your now an official EPF agent!
Mission 2:
1. Remember to talk to Dot, she will give you the puffle pin.
2. Once you have the puffle pin, click on the wall with the has either boards.
3. This will take you to a screen, then take the pin and spin so that it fits the puffle in the bottom right and this will take you to a new room.
4. Listen and talk to the Diretor.
5. Then talk to the penguin with the red puffle, you’ll have to work with the red puffle, Blast.
6. Now, click on the other box and touch Blast and air at the box.
7. After you break that box, talk to PH and you will get a puffle whistle.
8. Now, go to the Ski village and talk to Dot.
9. Then go into the Sports Shop where you will talk to Dot again.
10. Click on the first curtain and it will take you to HQ to talk to Dot again.
11. Click on the closet and it will ask for a code, which you will enter 3000.
12. After you enter the code, click on it and Dot will talk to you.
13. The Director will come out.
14. Pick up the two blue items and put the two pieces together to make a spy gadget.
15. Then go to the left where you will see a box. Make sure to have Blast break it open.
16. Now, take the telescope and put it in your inventory and drag it to your Spy Gadgets to unlock the new features.
17. Move over to the screen then click you spy gadget.
18. Then select the symbol next to the HQ and drag it over the screen. This will cause a code to appear at the top with a notepad on the bottom.
19. The code reads “Red Blue Blue Red Red Blue”
20. Exit the window, then open the box to enter the code “Red Blue Blue Red Red Blue”, this will get you a satellite.
21. Then move your satellite to your Spy Gadgets.
22. Open you Spy Gadget, click on the phone and talk to Dot.
23. Then, close the Spy Phone and talk to the Director and this mission will be complete.
Mission 3:
1. Talk to Dot
2. Then go to the Ski Lodge
3. There will be a sick penguin, talk to him.
4. Pick up the soup under the middle table
5. Then go back to the Ski Lodge.
6. Give the soup to the sick penguin, talk to him and then he will give you a red snowboard.
7. Place the snowboard in your inventory by opening the red suitcase.
8. Then go to the Ski Hill and talk to the penguin with the “blue” snowboard.
9. Challenge him to a snowboarding race and if you win you’ll get 4000 points and a trophy.
10. Now to back to the Ski Lodge and give the trophy to the sick penguin.
11. After that, go back to the Ski Hill and do some more snowboarding.
12. At the Ski Hill follow the footprints to Rookie’s campsite.
13. There will be a blue puffle named Bouncer, aim at the campfire to put out the campfire.
14. Then follow the footprints to the river.
15. Talk to Rookie and then call Dot on you Spy Phone. Dot will then send someone to rescue you.
16. Then click on the glasses and EPF badge.
Mission 4:
1. Talk to the Director and take the file from his table.
2. Get the file from you inventory and show it to Dot and the penguin with the jetpack.
3. Then go to the Sports Shop
4. Give the file to the clerk and he will give you a pair of Gary the Gadget Guys glasses.
5. Go to the Eye Scan 3000 at the HQ and put on the glasses
6. Take the eye scan
7. Go to the gadget room and check the table with the clock and boom-box.
8. Click on the open drawer and gt the Mechno Duster for your Spy Gadgets.
9. Then go to the Ski Hill and use the duster on the pile of snow.
10. Rub the snow until you get a key that is bent.
11. Go to the Sports Shop and talk to Dot.
12. Use that bent key to open the door.
13. You have now finished mission 4!
Mission 5:
1. Talk to PH
2. Go to town and talk to Aunt Arctic. She will give you a “You’re a terrific friend” card.
3. Then to to the Coffee Shop
4. Use the Mechano Duster to clean the coffee beans up and you will be given a pen.
5. Give the pen and the card to the Coffee Shop worker
6. Then go back to town and have Aunt Arctic sign it
7. Go to the Snow Forts and give the card to both penguins.
8. Now go to the puffle training room and give the card to Flare and have him light up.
9. Click on flare and then point at the key on the anvil. Flare will weld the two together.
10. Take the key and go to the Sports Shop
11. Put the key in Gary’s door and go into his room.
12. Go to the globe and use the decoder on the blueprints and it will say “Super power flashlight”
13. Now move over to the orange couch and get the ma
14. Then go over to the table and click on the paper so other can know where you are going
15. Click on the door and leave
16. Mission 5 is now completed.
Mission 6:
1. Go to the Mine Shack and talk to the penguin
2. Click on the tub of water near the opening
3. Then go into the door on the side of the Mine Shack
4. Click on the wheels that are near the door next to the spool of yarn and close to the lantern.
5. Move the wheels outside and place them in the bucket
6. Have Flare weld the wheels to the bucket
7. Place the car in your inventory and then go down into the Mine.
8. Place the cart onto the track
9. Ride on the mine tracks and when you are done, go to the upside cart and talk to it.
10. Pick the three yellow balloons and the rope
11. Tie the rope to the card and have Blast knock the rock off the ledge
12. Blow up the balloons one at a time and connect them to the card
13. Once all the balloons are attached to the cart it will lift up and you can talk to him
14. Now get the flashlight and attach it to your Spy Gadget
15. Open you Spy Gadgets and click on the light bulb and point it into the dark tunnel to look for Gary.
16. Use Blast to break the boards,
17. When you are teleported to the HQ, you have completed Mission 6.
Mission 7:
1. Talk to PH, the penguin sleeping in the bubble.
2. Go to the bamboo patch.
3. Click the lower part of the patch, and pop him out of the bubble.
4. Go to the Ice Rink.
5. Talk to the penguin with the foam finger. You have to score a goal on the goalie.
6. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will score.
7. Talk to PH on the phone and go to the puffle training room with Loop.
8. Train Loop to aim at the jet pack.
9. Go find the purple puffle named Pop. Find him at the Night Club, but you will need fancy clothes to get in.
10. Go to the stage. Talk to the stage manager and construction worker.
11. Use Loop to stop the drill.
12. The manager will thank you. You have a choice between a fancy suit or a fancy dress. Pick one and wear it.
13. Go to the Night Club.
14. Play the Dance off and win to get Pop.
15. After the shake, go to the boiler room. The boiler is missing.
16. Use Pop help lift the cabinet up by touching Pop.
17. Pick up the can of oil and go to the mine.
18. Talk to Dot and you will be teleported to the HQ. The mission is now complete.
Mission 8:
1. Talk to the penguin with the jetpack.
2. Grab the Jetpack near the launch ramp.
3. Play Jetpack Adventure.
4. You will end up on the tallest mountain. Now, complete your puffle training.
5. Talk with PH. Train with Flit by getting all 3 gold rings. Do this by clicking on Flit and then the object.
6. Give the 3 rings to PH.
7. Now you can train with Chirp.
8. Break the ice cube. Click on Chirp and then on the object. You will get a small crack. Click until it completely cracks.
9. Click the box to get the hat PH is wearing.
10. Click on the grappling hook. Complete your final training.
11. Go to the puffle training room.
12. Use Pop to lift the weight.
13. Use Chirp to break the glass of the snow globe.
14. Have Flare melt the ice off the chest.
15. Make Bouncer cool the chest down.
16. Then have Blast knock the Pinata down.
17. Use Loop to stop the jack in the box from moving.
18. Grab the key.
19. Open the chest.
20. Use Flit to get the note down. The mission is now over.
Mission 9:
1. Talk to the Director.
2. Go into G’s Room inside the Sports Shop.
3. Talk to Gary.
4. Go to the coffee shop.
5. After Rookie and the worker are done talking, talk to the worker.
6. Take the cocoa machine.
7. Go into the gadget room.
8. Talk to Gary. Put the cocoa machine on the Snow Trekker.
9. Then, put the pieces together.
10. Go up to your Spy Gadget.
11. Select the Trekker call button.
12. Play Snow Trekker.
13. When finished, you end up by the cave.
14. Go inside the cave and pick up the oil can.
15. Go to the exit, where you will be trapped.
16. Use Pop to lift the boulder up.
17. Have Blast break the wood.
18. Go outside where the Trekker moved. Play again. You will be at the Mine Shack.
19. Use the Mechano-Duster so that you can clear the pile next to the penguin.You will see G’s gadget.
20. Go back to the Gadget Room and show G the machine. He will draw on the chalkboard.
21. When he’s done drawing, go to the command room. The mission is now complete.
Mission 10:
1. Call Rookie.
2. Go to the Plaza.
3. Have Flare help him weld the metal with the booth.
4. Go to the Pet Shop.
5. Pick up the paper. Then connect the dots.
6. Call the penguin with the jetpack. Go to the Ice Pond behind the Ski Lodge.
7. Talk to him there. Play Ice Fishing. Get the Treasure Chest to win.
8. When your done, click on the book and connect the dots.
9. Call Dot. Go to the Night Club. Get the new clue. Again, connect the dots.
10. Go to the gadget room.
11. Give the clues to Gary. Get the machine, the final feature to the spy gadget. The mission is now over.
Mission 11:
1. Go into the gift shop.
2. Use Pop to lift the boxes.
3. Have Bouncer throw a snowball at the robot’s face.
4. Go to the roof.
5. Throw another snowball at the robot’s face.
6. Have Flare to weld the wheel.
7. Use the Robotomy tool on his chest. Solve the 3 puzzles by moving the battery to the hole.
8. Have Pop capture the robot.
9. Bring the robot to the gadget room.
10. Give the robot to Gary. The mission has now ended.
Mission 12:
1. Use Blast to knock the robot down the ski hill.
2. Use your snowboard to chase him.
3. Have Loop catch the robot after he falls.
4. Use the Robotomy tool to power the robot off.
5. The last robot will come pick it up. The penguin with the jetpack will float down.
6. Ask him if you can use his Jetpack.
7. Go over to the pile of stuff, and grab the gas can.
8. Play Jetpack Adventure.
9. You will end up on the tallest mountain. Try to put a bubble around the disabled robot. The other robot will pop up.
10. Take Flint and knock the coffee bag on the robots head.
11. Use Chirp to disrupt him.
12. Power him off and put both robots in your inventory. The mission is now over.
Mission 13:
1. Answer you communicator. You will be taken to the HQ.
2. Go in the Gadget Room, and look at the hole in the wall.
3. Play Snow Trekker. You will end up by a mountain with a hole in it.
4. Go in the hole and see the huge robot has all the elite puffles and Gary.
5. Go to the Gift Shop’s roof.
6. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
7. Go to the town and check on Blast.
8. Go to the Dock.
9. Use Blast on the chest of the Robot. Loop will be let free.
10. Go to the Ski Village. Rookie will have the rubber duck.
11. Use Loop to tie up the robot. Flare will be given back.
12. Go to the beach.
13. Have Flare weld on his chest. Flit will be released.
14. Go to the beacon.
15. Have Flit knock the anvil on the robot’s head.
16. Bouncer will jump out. Use your jetpack to follow him. You will end on top of the tallest mountain.
17. Use Bouncer to throw a snowball at the engine. Chirp will be let free.
18. Use Chirp on the robot’s chest and Pop will jump out.
19. Use a bubble to rescue Gary.
20. Power off the robot.
21. Congratulations! The last mission is now over.
Mini Games
There are 6 Mini Games you can choose from, you can get to them by Clicking start (when you’re still in Missions mode) and then quit, you will be back at the Menu. Or you could find them in Club Penguin! For example to play the Dance Challenge Game go to the Night Club and talk to the Penguin that’s dancing. The Mini Games you can choose from are:
- Snow Boarding
- Cart Surfer
- Ice Fishing
- Jetpack Adventure
- Dance Challenge
- Snow Trekker (Using a Snow Cat from PenguinChat 3)
Mission Hints: You use the stylist for all of the Mini Games to earn your coins and with those coins you can buy items from the Gift Shop Catalog in the Missions Mode! The Catalog has some rare items you can buy too
But back to the Mini Games! I’ll break down each game for you.
Mini Game – Snow Boarding
1. Using your stylist your penguin snow boards down a Mountain and does tricks.
2. You use your stylist onthe screen and drag it right or left or up and down, etc.
3. It will give you a direction to drag it in.Keep doing this till youcrash a few times or get to the bottomof the mountain.
4. Each game also has 2 medals you can win, gold and silver.
5. Once you win one you can view it in your player card
Mini Game – Cart Surfer
1. This one is kind ofhard, I would suggest doing it with the Control Pad, but it’s up to you!
2. When using theControl Pad its like the Control Pad are the keys on your key board when you are playing the online Cart Surfer.
3. When using the Touch Screen option you will use your stylist and select a trick to do on the bottom screen.
4. Once you getused to it it’s not that hard.
Mini Game – Ice Fishing
1. Ice fishing on the DS is also just like the online Ice Fishing.
2. Using your stylist touch and hold your stylist on the screen and move it up and down to try and catch fish.
3. You can use the really small fish to catch the big fish.
4. And you can catch the medium sized fishand squidwith just your worm.
5. Depending on how well you did, towards the end (like in the online Ice Fishing) there will be less and less fish or squid.
6. If there are 2 squids left at the end, catch one, and then catch the other.
7. The last one will attach to the Treasure Chest that a crab brings out and that will end the game.
8. Same with catching the Mullet but no treasure chest and you use fish to catch the Mullet!
Mini Game – Jetpack Adventure
1. Once again Jetpack Adventure is just like the online game!
2. Using your stylist touch and drag it along the screen and try not to crash into obstacles!
3. Then land on the Landing Zone at the end to end the game.
Mini Game – Dance Challenge
This game is a DS exclusive!
1. First, turn your DS on its side.
2. Now copy the Pink Penguin’s Moves. For example, say she/he goes up, down, side, side.
3. Do the same moves and touch the DS screen and drag your stylist up, down, side, side!
4. Do that and miss a few times and your fail!
Mini Game - Snow Trekker
Ah! This Mini Game reminds me of Penguin Chat 3! I never played Penguin Chat but know very much about what it was like. In Penguin Chat 3 they had Snow Cats. This is what this Mini Game is all about. Trekking a Snow Cat through the snow and collecting coins!
1. Before you go on the water part, click the snow cat on the bottom screen of your DS until the Snow Cat has orange buoys and skiis. Then you can go on water.
2. On the bottom screen of your DS there will also be tips.
3. You control the snow cat with your stylist by touching parts of the bottom screen!
4. You can make it so your snow cat has a plow on it so your snow cat does not take damage when your hit things!
5. Collect coins until the timer on the top screen runs out!
6. Whew! That was a lot of typing.
Multiplayer
In the Multiplayer Section you can connect to DS’s together with one EPF game and both play! Or connect to a WiFi network and join other players online!
Upload/Download
Here you can connect to a WiFi and download new missions weekly! Or download the latest copy of the Club Penguin Times and read it right from you DS!
gamer
1. Keep clicking back until you are at the Main Menu!
2. Here you can select play or Dgamer (Disney Gamer).
3. If you have a Dgamer account you can log in (again using WiFi) and do whatever you do with a Dgamer account, I would not know because I don’t have an account!
4. I think I covered it all?
5. Here are some pics for yeah; I will upload some screen shots of the Game in real life soon!
If you don’t have the game here is where you can buy it:
The game will be available in Europe on February 27th 2009 *Thanks to Darkknight31 for the tip*
You can buy the game at thefollowing stores:
- Toys”R” Us
- Wal-Mart
- Target
- Best Buy
- GameStop
- Amazon
- Club PenguinOnline Store
Pretty sweet a?
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~cpsnumber1fann~
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Here are the Elite Penguin Force Screenshots












Ice Fishing.



Cool agent cheats
I will recommend this page to other people!Well done,good work.